- “Rear View Camera” setting which allows to lock the rear view camera in the car. It greatly increases visibility and reduces the blind spot when the current main camera is not “In Car”.
- Experimental ini setting AllowHugeTextures which enables huge texture (512×512, 1024×1024, and 2048×2048) support for track elements and cars during gameplay. Useful for the game modding.
- Fixed a bug of the original game which was a cause of different volume of the race music each race.
- Added two additional random race music modes: Random (Rock) and Random (Techno).
- Added two additional random menu music modes: Random (Fast) and Random (Slow). Fast: Romulus 3, Triton, Pi. Slow: Minotaur, Whipped, Whacked.
- Menu music volume will be used for the movies.
- Better Rear View Detail setting. Light from the car headlights and cop flashers will be rendered even on Medium value of this setting. View Distance and Car Detail in the Rear View Mirror now depends on Rear View Detail also. So, if you have performance problems with High level of the Rear View Detail setting, just use Medium. It have to be much more usable now.
- Better compatibility with the Thrash API v107 according to fog. So, the DX7 renderer can render fog in the NFS3 now.
- Fixed a bug of the original game which was a cause of using player name from the loaded ghost file instead of the current player name.
- More than 20 changes in these releases. See the readme file for more details.
Download: nfs3_modern_patch.7z (1.5MB). Project page →